Making the first cut I had to meet specific requirements such as poly count, using 3 point lighting, making the character appropriate for the story, being involved in my clan and having all five shots a certain way turned in at the posted deadline. I used Zbrush 3.1 to create the normal map, pose the character and also did all the texturing which were all then transfered into 3ds max 9.
Wednesday, May 7, 2008
Online competition "Dominance War III"
A couple fellow students and I joined the online 3d character competion now in its 3rd year called Dominance War. I made the initial cut of about 360 out of 1500 to 2000 entries and am awaiting the judging process to see where I stand in the end. The judges are some of the top artists and professionals in the industry and is watched by many leading companies. Shown is the initial 2d concept and the final sculpt and pose done in Zbrush.
Zbrush used to make normal maps for projects "Tears of Blood" and "To Hell & Back III"
I modeled, UV unwrapped, sculpted, and textured this character and the cobra. Tears of Blood is a game that takes place in Morrocco about a small town overtaken by evil spirits possessing the citizens.
My good friend Nelson also on the two projects, provided the original model which I took into Zbrush to create the normal map for this firefighter helmet.
My good friend Nelson also on the two projects, provided the original model which I took into Zbrush to create the normal map for this firefighter helmet.
Tears of Blood is an honors class project and To Hell and Back III is a firefighter simulation game now in production soon to be released for fire stations nation wide. I did a lot of work on the 3d characters but mainly worked a great deal on the design, writing the majority of the script and creating the fictional characters aside from the real life characters used in the game.
Tuesday, May 6, 2008
Another early character, "Alien Samurai"
Saturday, May 3, 2008
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