![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWYAmq7OYxpNGkvmoYsfydKcmh3SYSMfftPTMkwW8AW6s8GuSnBB0mQ_wj2EeGtTM3evO1GtZKB1g0KmrciVIdKvJ1WUm7_IlIPEQLakJCpkIUkBQhrVuQc2H6ycMrQjEReCB72wde_tk/s320/winning-shot.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW8XAm498Zunn6IO70l_Gd58y5flU7VtegweC1NF-ejdOQBS2oWp37Ci4mRuuNeoKgsMO4ASakGN8p93fNw2eghrGTDOSreC3ZYuSZ51eKagQhQ7zFMjPb21aIE-b4u-LGSNdwmX_IXLc/s320/beauty-shot.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAJ38yUSiHnNorJIUw40nA847CNhmHNGWyxPm12qnqDfXxamxi3Hd5IEynWsy70DT3IOurQdsk-C28CeQvFzspWQAqDs_kYesZLo_WSRxVHzqjUzwcayVPex0x3FJ5dA6zFnzV3Kz2lvQ/s320/construction-sheet.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHKY0drjse61544Z7NYCKucYDfL5dLHcnqQbfTW9ytUspN02NiyL-UAztn7o_oS5DCJ8qQ9OlGoUw4qEoh-9ZATbBtMCqrsQvPQGkGMOliuDl4JHo0xHjjVjaJ6D-FkKA_tkAMyshm3NE/s320/concept-sheet.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSkJa3iBsHqv66ucMv6AtmUj1-ZFzYNztYP80iikQFABxbApGFmrF14WbflbRONC-mN0antdwlAuzZ5H49Ws2YVDj7bn7qL6nzgnn0455n6eqTXtPLrBp2yoSz21x6Le_o-ExVO2eSODM/s320/texture-sheet.jpg)
Making the first cut I had to meet specific requirements such as poly count, using 3 point lighting, making the character appropriate for the story, being involved in my clan and having all five shots a certain way turned in at the posted deadline. I used Zbrush 3.1 to create the normal map, pose the character and also did all the texturing which were all then transfered into 3ds max 9.