Monday, November 10, 2008


Another Image comics character, the beautiful, the deadly, the Witchblade! Created by one of my top favorite comic artists Michael Turner, I tried my best to construct the model from his early issues and costume design. This was actually started quite a while ago and remains a work in progress. As you may see, this is a panel which will be included in my final portfolio book.

Monday, October 27, 2008


Here is one I was working on about a month ago before homework started piling up. She is a character from an Image comic called Ascension. Still needs work of course, but a good start I guess.

Tuesday, October 21, 2008

Creature final...for now.

Not totally satisfied with this one, still a little awkward in places. Don't know when but I want to go back and really refine it and add more accessories. Identity unknown still, I guess you can call!

Monday, September 15, 2008


I still don't know what to turn this dude into, what to add or what he actually is...we'll see I guess. I had to look in the mirror for reference on that rippling muscle, he he lol. Any comments on what to do with him is much appreciated and also things to correct, thanks!

Wednesday, September 10, 2008

Figure Exercise

The basic mesh was done very quickly in Max, exported as seen and then fully sculpted and posed within Zbrush. Not sure what this character is becoming but I like how the shape is turning out. Minimal reference used. Hands and wrist areas definitely need some work.

Wednesday, September 3, 2008


This is the main character from my story called Adopted Technology. I have a game design document written out yet there is still a lot of fine tuning both story and gameplay wise.
The model was done several months ago with the UVs already layed out. It took me a couple days to sculpt in Zbrush and pose him. I'm in the process of using him as a statue for my final project in an interior spaces class.

Wednesday, August 13, 2008

Marine update

Getting overall shape and slight armor detail done and ready for Zbrush.

Tuesday, August 5, 2008

Marine wip, July - August 2008

Futuristic marine low poly, high poly detail to done in Zbrush.

Wednesday, May 7, 2008

Final five shots turned in for DWIII

Making the first cut I had to meet specific requirements such as poly count, using 3 point lighting, making the character appropriate for the story, being involved in my clan and having all five shots a certain way turned in at the posted deadline. I used Zbrush 3.1 to create the normal map, pose the character and also did all the texturing which were all then transfered into 3ds max 9.

Online competition "Dominance War III"

A couple fellow students and I joined the online 3d character competion now in its 3rd year called Dominance War. I made the initial cut of about 360 out of 1500 to 2000 entries and am awaiting the judging process to see where I stand in the end. The judges are some of the top artists and professionals in the industry and is watched by many leading companies. Shown is the initial 2d concept and the final sculpt and pose done in Zbrush.

Zbrush used to make normal maps for projects "Tears of Blood" and "To Hell & Back III"

I modeled, UV unwrapped, sculpted, and textured this character and the cobra. Tears of Blood is a game that takes place in Morrocco about a small town overtaken by evil spirits possessing the citizens.
My good friend Nelson also on the two projects, provided the original model which I took into Zbrush to create the normal map for this firefighter helmet.

Tears of Blood is an honors class project and To Hell and Back III is a firefighter simulation game now in production soon to be released for fire stations nation wide. I did a lot of work on the 3d characters but mainly worked a great deal on the design, writing the majority of the script and creating the fictional characters aside from the real life characters used in the game.

Tuesday, May 6, 2008

First character models done using Zbrush 3.1

Object modeling assignment -BMW M3

Another early character, "Alien Samurai"

My brother Josh came up with the name of this character and I then created the visual representation you see.

Early character assignment -quadreped

First charcter, modeled and rigged in 3ds max and textured in Bodypaint 3d

My brother DJ came up this character's name and I then created the 3d concept.

More digital paintings

Concept for honors project "Tears of Blood"
"A.I. Nightmare"
"Death around the corner"

Final for short story class, comic book "Meteor Knight".