Monday, September 15, 2008

Update



I still don't know what to turn this dude into, what to add or what he actually is...we'll see I guess. I had to look in the mirror for reference on that rippling muscle, he he lol. Any comments on what to do with him is much appreciated and also things to correct, thanks!

Wednesday, September 10, 2008

Figure Exercise


The basic mesh was done very quickly in Max, exported as seen and then fully sculpted and posed within Zbrush. Not sure what this character is becoming but I like how the shape is turning out. Minimal reference used. Hands and wrist areas definitely need some work.

Wednesday, September 3, 2008

Meric




This is the main character from my story called Adopted Technology. I have a game design document written out yet there is still a lot of fine tuning both story and gameplay wise.
The model was done several months ago with the UVs already layed out. It took me a couple days to sculpt in Zbrush and pose him. I'm in the process of using him as a statue for my final project in an interior spaces class.

Wednesday, August 13, 2008

Marine update





Getting overall shape and slight armor detail done and ready for Zbrush.

Tuesday, August 5, 2008

Marine wip, July - August 2008


Futuristic marine low poly, high poly detail to done in Zbrush.

Wednesday, May 7, 2008

Final five shots turned in for DWIII






Making the first cut I had to meet specific requirements such as poly count, using 3 point lighting, making the character appropriate for the story, being involved in my clan and having all five shots a certain way turned in at the posted deadline. I used Zbrush 3.1 to create the normal map, pose the character and also did all the texturing which were all then transfered into 3ds max 9.

Online competition "Dominance War III"




A couple fellow students and I joined the online 3d character competion now in its 3rd year called Dominance War. I made the initial cut of about 360 out of 1500 to 2000 entries and am awaiting the judging process to see where I stand in the end. The judges are some of the top artists and professionals in the industry and is watched by many leading companies. Shown is the initial 2d concept and the final sculpt and pose done in Zbrush.